In my continued effort to learn more about the game, I've discovered something called achievements. I thought this might be a way to guide our time together, giving the students enough freedom to be creative and inquisitive, yet staying focused on concepts I wanted them to learn. Rather than using the in-game version of achievements, I modified them to fit our needs. The first achievement was to build a living quarters. The only requirement was that we all built near each other so that we could form a village. That's it. The creativity that unleashed from that point was amazing! We have small, basic huts, large creeper style houses, quarters that venture underground and connect to friends' house via tunnels, and even houses that reach up into the clouds.
After our first day of building, I realize we need more time. We meet for one hour after school, but after getting logged on and explaining the goals for the day, we are often left with only 40 minutes and rush to pack up in the end.
Quote of the day - "Want to build an underground tunnel to connect our houses?"